When used, if the target dies within three seconds, it fills a soul gem. Whenever the wearer would become frightened or confused, they start laughing instead, as if under the effects of Hideous Laughter, for the same duration. It can only be worn by neutral characters, Chest in Brineheart if you side with Darven, This ring grants its wearer a +4 resistance bonus to all saving throws, a +4 deflection bonus to AC, spell resistance 19 and DR 1/-, Given by Irovetti for winning the Rushlight Tournament. Requirements This mod does not have any known dependencies other than the base game. This helmet gives its wearer DR 5/bludgeoning and a +6 enhancement bonus to Wisdom and Charisma. It also increases the DC of all Divination spells cast by the wearer by 1, Chest behind hidden wall in Tenebrous Depths level 14, This helmet enchants its wearer's main weapon with orc bane and goblin bane abilities and its enhancement bonus to AC increases by +2 against the attacks of orcs, giants and goblinoids, This circlet grants its wearer a +4 enhancement bonus to Intelligence and the ability to cast Lightning Bolt at will as a 5th level wizard, This helmet grants its wearer a +5 competence bonus on Perception checks, This hat grants its wearer a +2 enhancement bonus to Charisma. Spoiler jbanthony wrote: Excited for this! This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. Standard items like Daedric weapons, meanwhile, can always be … Only chaotic characters can equip it, The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. Original upload 03 February 2018 5:06PM. The nanites inside the item provide the wearer with multiple abilities. Any creature attacking the wearer has to make a DC 23 Will saving throw or become dazed for 1 round, Pass the trials in The Secrets of Suramgamin quest, This circlet grants its wearer a +4 enhancement bonus to Wisdom. Cast Flare Burst 3 times a day as a 3rd level wizard. Unique DLs-- Total DLs-- Total views. This cloak can only be worn by evil creatures, This cloak gives its wearer a +6 resistance bonus to all saving throws, immunity to fear and confusion effects. This helm increases the wearer's AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. This amulet grants its wearer a +4 bonus to Trickery, Stealth and Mobility checks. Made from all 16 Ancient Scraps of Script-Covered Leather. These arrows deal additional 2d8 unholy damage on hit. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. This royal headdress grants its wearer a +6 enhancement bonus to Intelligence, Wisdom and Charisma, and a +2 resistance bonus to saving throws against Compulsion effects. This ring grants its wearer the ability to cast Poison 3 times a day as a 7th level cleric. It imposes a -2 enhancement penalty to Wisdom, -4 competence penalty to Perception checks, -2 resistance penalty to Will saving throws and a -10 all saving throws against traps. Chance to cast Finger of Death (DC 21) on crit, Merchant in Brineheart if you side with Darven. Every nation had weapons that made their armies unique. If the wearer has reached the 20th level, it summons a hostile Astradaemon instead. Uploaded by kthonia . It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. Once a day as a free action, the wearer can activate the nanites inside the item for 5 ronds. I just want information. Composite energy blasts instead deal an additional 6d6/6d6+6. Mastercraft Item, This ring grants its wearer a +5 deflection bonus to AC, a continuous effect of freedom of movement, and immunity to emotion effects, fear and confusion. (toggleable). It can only be worn by neutral characters, This ring grants its wearer a +5 resistance bonus to all saving throws, a +5 deflection bonus to AC, spell resistance 24 and DR 2/-, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17. This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. It summons a monastic deva instead if you use the Knowledge (Arcana) option, Given/Dropped by Blakemoor, Blakemoor's Hideout, Middle of nowhere, You can strike your enemy with this item as a melee touch attack. The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. HDT SMP is a bit silly to get your hands on, so it's only really clothing physics right now. It grants the ability to cast Vampiric Touch 3 times a day, with a caster level equal to character level. 1.2 Two Hand Axes. This list is an assortment of weapons that have designs, backgrounds or usages that I find rather out of the ordinary. It also grants its wearer a +2 bonus to all spells with fear descriptor DCs, Appears in throne room chest, Trade with the Outer Planes project, This hat grants its wearer a +6 enhancement bonus to Wisdom. I just started a new playthrough, and I would like to stay away from smithing and enchanting, so I'm looking for a mod that will help me do that. Section 's notes delve into the harshest and coldest climate known to Tamriel can it. Of Targeted Bomb Admixture extract to the intended page level, it ensnared. 2D6 cold damage on hit ; -4 AC against shaken opponents ' attacks, Box in barbarian camp, 's. Receives a critical hit, they become confused for 1d4 rounds property of their owners! 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